By Michele D. Dickey
Aesthetics and layout for Game-based Learning presents studying designers with perception into how the several components that contain video game aesthetics can tell the layout of game-based studying. whatever the cognitive complexities concerned, video games are basically leisure media, and aesthetics play a wide function in how they're skilled. but too frequently the position of aesthetics within the study approximately game-based studying has been relegated to a floor dialogue of snap shots or ignored altogether.
Aesthetics and layout for Game-based Learning starts off through addressing the extensive context of online game aesthetics, then addresses particular parts with chapters focusing on:
- player positioning
- game mechanics
- narrative design
- environment design
- character design.
Each bankruptcy contains examine and guidance for layout, and a end addresses aesthetics within the examine of game-based studying.
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Aesthetics and Design for Game-based Learning (Digital Games and Learning) by Michele D. Dickey
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